Melee Mash Wiki
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(overview of the class)

(What the class is based on, or if it is unique to Melee Mash)

Its taunt is the (insert dance here)


Moves

IF THE CLASS ONLY HAS ONE FORM AND HAS A CLASS DESCRIPTION, USE THE FOLLOWING FORMAT:

LMB: "LMB class info"

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)

(if the move has an ALT, separate it like so)

ALT LMB:

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


Q: "Q class info"

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


E: "E class info"

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


F: "F class info"

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)

Note how animations interact here

IF THE CLASS HAS MULTIPLE FORMS, USE THIS FORMAT:

Form 1

LMB: Form 1 LMB class info

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


Q: Form 1 Q class info

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


E: Form 1 E class info

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


F: Form 1 F class info

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


Form 2

LMB: Form 2 LMB class info

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


Q: Form 2 Q class info

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


E: Form 2 E class info"

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)


F: Form 2 F class info"

  • Damage
  • cooldown
  • startup (if any)
  • status effects (if any)
  • Appearance
  • anything else of note
  • If it has a sound cue, and if other players can here it (Silent, Audible by User, or Audible by Everyone)

Note how animations interact here


Appearance

Just what the weapon looks like, and how it compares to the player

Customization

Note what primary color, secondary color, and weapon color does


Strategies

self explanatory


Combos

self explanatory


Techs

self explanatory


Weaknesses

self explanatory


Trivia

anything information not necessary to know, but nice to know.


Gallery

(class category) (speed category) (if the class is an admin class, use special category)

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